Yet no great plot choices are lost yet.  The plot moves along feeling obvious until an intersection when two choices (or more--nightmare) feel almost right or almost wrong.  There is no clear direction and you literally have to guess.  If you guess wrong (as I did once last time around) recognize it as soon as possible and go back and lift it out--like planting the wrong flowers then removing them.  If it is wrong, no amount of building, decorating, nudging or re-jiggering can make it right.  It has to come out.  Yuck.
But looking back and feeling relief that you chose right--fun.  Not coming to a tricky intersection yet--also fun.   
 
 
 
 
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