Yet no great plot choices are lost yet. The plot moves along feeling obvious until an intersection when two choices (or more--nightmare) feel almost right or almost wrong. There is no clear direction and you literally have to guess. If you guess wrong (as I did once last time around) recognize it as soon as possible and go back and lift it out--like planting the wrong flowers then removing them. If it is wrong, no amount of building, decorating, nudging or re-jiggering can make it right. It has to come out. Yuck.
But looking back and feeling relief that you chose right--fun. Not coming to a tricky intersection yet--also fun.